Projected
Mojo struct 🡭
Projected
@memory_only
struct ProjectedOne point after projection: where it lands on the page, and how far away it is.
x/y are in the camera’s own 2D space, centered on the origin and
in the same units the data was – a frame maps them onto pixels the
way a LinearScale maps any other value, so this struct knows
nothing about a plot rect.
y already points up, the way data does, rather than down the way
pixels do. The frame flips it exactly once, where every other mark’s
y is flipped, instead of this module and the frame each flipping and
the two having to agree.
Fields
- x (
Float64) - y (
Float64) - depth (
Float64): Distance along the view direction, larger being farther from the camera. Comparable only against anotherdepthfrom the same camera; it is an ordering key, not a measurement.
Implemented traits
AnyType, Copyable, Deinitable, ImplicitlyCopyable, Movable
Methods
__init__
fn def __init__(out self, x: Float64, y: Float64, depth: Float64)Build a projected point.
Args:
- x (
Float64): Horizontal position in camera space. - y (
Float64): Vertical position in camera space, y up. - depth (
Float64): Sort key, larger being farther away. - self (
Self)
Returns:
Self